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Serious games for the Elicitation of way-finding behaviours in emergency situations

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dc.contributor.author Almeida, João E pt_BR
dc.contributor.author Jacob, João T. P. N. pt_BR
dc.contributor.author Faria, Brígida M. pt_BR
dc.contributor.author Rossetti, R. pt_BR
dc.contributor.author Leça Coelho, A. pt_BR
dc.date.accessioned 2026-01-09T14:15:30Z pt_BR
dc.date.accessioned 2026-05-05T15:40:07Z
dc.date.available 2026-01-09T14:15:30Z pt_BR
dc.date.available 2026-05-05T15:40:07Z
dc.date.issued 2014-07 pt_BR
dc.identifier.citation https://doi.org/10.1109/CISTI.2014.6876951 pt_BR
dc.identifier.uri http://dspace2.lnec.pt:8080/jspui/handle/123456789/1019221 pt_BR
dc.identifier.uri http://repositorio.lnec.pt:8080/jspui/handle/123456789/1019221
dc.description.abstract Understanding human behaviour in emergency evacuation from buildings is of utmost importance for fire safety designers, architects and engineers as they elaborate on strategies to improve the emergency paths to exits. This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting a room of an unknown building. This test is part of a methodological approach that aims at the creation of a framework coined SPEED (Simulation of Pedestrians and Elicitation of their Emergent Dynamics). A population sample of 22 subjects was used to test such a methodological approach, which consists in having the subjects answering a questionnaire and later on, in playing a Serious Game. The game environment presents the same scenarios shown in the questionnaire using more elaborated 3D rendering to provide players with a sense of realism. The game was developed under the Unity3D game engine and based on the Serious Games concept. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signalling. pt_BR
dc.language.iso eng pt_BR
dc.publisher IEEE pt_BR
dc.rights openAccess pt_BR
dc.subject serious games pt_BR
dc.subject way-finding pt_BR
dc.subject emergency planning pt_BR
dc.subject building evacuation pt_BR
dc.subject human behaviour elicitation. pt_BR
dc.title Serious games for the Elicitation of way-finding behaviours in emergency situations pt_BR
dc.type conferenceObject pt_BR
dc.identifier.localedicao online pt_BR
dc.identifier.local Barcelona, Espanha pt_BR
dc.description.sector DED/NUT pt_BR
dc.identifier.conftitle 2014 9th Iberian Conference on Information Systems and Technologies (CISTI) pt_BR
dc.contributor.peer-reviewed SIM pt_BR
dc.contributor.academicresearchers SIM pt_BR
dc.contributor.arquivo SIM pt_BR


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