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Modelling and Simulation of Pedestrian Emergency Evacuation Dynamics

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dc.contributor.author Almeida, J. pt_BR
dc.contributor.author Leça Coelho, A. pt_BR
dc.contributor.author Rossetti, R. pt_BR
dc.date.accessioned 2026-01-07T16:57:09Z pt_BR
dc.date.accessioned 2026-05-05T15:34:35Z
dc.date.available 2026-01-07T16:57:09Z pt_BR
dc.date.available 2026-05-05T15:34:35Z
dc.date.issued 2013-04 pt_BR
dc.identifier.citation https://www.researchgate.net/publication/236046874_Modelling_and_Simulation_of_Pedestrian_Emergency_Evacuation_Dynamics pt_BR
dc.identifier.uri http://dspace2.lnec.pt:8080/jspui/handle/123456789/1019213 pt_BR
dc.identifier.uri http://repositorio.lnec.pt:8080/jspui/handle/123456789/1019213
dc.description.abstract Pedestrian dynamics in emergency situations has become increasingly important and got the attention of both researchers and practitioners [1]. Various attempts have been made to model the behaviour of crowds in emergency situations for the validation of buildings and public envi-ronments in general. In the last decade a lot of effort was taken to en-hance models and simulators. Different social simulation models exist and are used, such as the Social Forces and Magnetic Models, among others. Meanwhile, data for the validation of such models is scarce, due to the amount of time and means needed. Fire drills are a possible approach but hardly recreating the truly panic conditions, and people tend to take them not seriously. To overcome the aforementioned issues, Serious Games (SG) have a set of features that might overcome this problem. SG offer engagement to their players and provide training to real life situations. The proposed approach consists in recreating a fire drill in a 3D environment using SG. Another goal is to collect data for later analysis. This data is of a great value, to help the validation and verification (V&V) process of existing or new emergency pedestrian simulators, as well as for the calibration of such models. Preliminary work has led to the development of a prototype using Unity3D game engine [2], that can be used as a virtual fire drill training tool, but also as a collective behaviour analysis instrument that might give better insight into social aspects and interactions involved whenever crowds are forced to evacuate under elevated anguish and emotional dis-tress. pt_BR
dc.language.iso eng pt_BR
dc.publisher Research Gate pt_BR
dc.rights openAccess pt_BR
dc.subject Modelling and Simulation pt_BR
dc.subject Emergency Planning pt_BR
dc.subject Fire Drills pt_BR
dc.subject Pedestrian Dynamics pt_BR
dc.subject Serious Games pt_BR
dc.title Modelling and Simulation of Pedestrian Emergency Evacuation Dynamics pt_BR
dc.type conferenceObject pt_BR
dc.identifier.localedicao online pt_BR
dc.description.sector DED/NUT pt_BR
dc.identifier.conftitle MECC 2013 - International Conference and Advanced School Planet Earth, Mathematics of Energy and Climate Change pt_BR
dc.contributor.peer-reviewed SIM pt_BR
dc.contributor.academicresearchers SIM pt_BR
dc.contributor.arquivo SIM pt_BR


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