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<title>DED/NUT - Comunicações a congressos e artigos de revista</title>
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<dc:date>2026-10-26T10:08:12Z</dc:date>
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<item rdf:about="http://repositorio.lnec.pt:8080/jspui/handle/123456789/1019358">
<title>Studying the relation between nature-based therapies, health and well-being</title>
<link>http://repositorio.lnec.pt:8080/jspui/handle/123456789/1019358</link>
<description>Studying the relation between nature-based therapies, health and well-being
Rebelo, M.
The NATURELAB project investigates the relationship between nature-based interventions (NBIs) and human health and well-being, with the aim of generating robust, actionable scientific evidence. Focusing on therapeutic exposure to nature, the project combines quantitative and qualitative methodologies to assess short-, medium-, and long-term health and well-being outcomes. Particular attention is given to identifying key mediators and moderators—such as age, gender, socio-economic and cultural context, prior experience with nature, and levels of nature connectedness—that influence intervention effectiveness. In parallel, the project examines how specific characteristics of natural environments contribute to observed benefits. To translate research into practice, NATURELAB delivers a set of integrated actionable outputs. These include the NATURELAB Assessment Model (NAM), which provides a structured framework for evaluating both experimental sites and participants, and standardized study protocols that ensure methodological consistency across locations. Complementing these tools is the NATURELAB dual app, developed using ArcGIS Survey123, which enables systematic data collection from both sites and participants across multiple digital platforms. Together, these outputs form a scalable and replicable framework that supports evidence-based evaluation of nature-based interventions, contributing to informed policy-making and the wider adoption of nature-based solutions for health and well-being.
</description>
<dc:date>2025-10-09T00:00:00Z</dc:date>
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<title>Mapping 3D character location for tracking players' behaviour</title>
<link>http://repositorio.lnec.pt:8080/jspui/handle/123456789/1019357</link>
<description>Mapping 3D character location for tracking players' behaviour
Almeida, J.; Rossetti, Rosaldo J. F; Leça Coelho, A.
Serious Games are increasingly used as a tool for various applications contrary to the traditional entertainment purpose. Many game engines are available, and Unity3D is another example that presents some features such as rapid prototyping and an easy learning curve. The 3D space where action takes place is sometimes hard to map into a logical memory structure providing flexible access to that information. The problem of tracking players' path as well as their decisions in 3D environments arises when there is no previous knowledge of the scenario representation and the creation of a memory data structure poses an extra effort for the modeller. The proposed solution in this paper, albeit simple, is a straightforward way to track the location of the video game character and map it when he/she passes certain limits. This mechanism proved to represent a key step forward, addressing the important issue of tracking the decision-making process of players for future analysis and behaviour elicitation.
</description>
<dc:date>2013-10-01T00:00:00Z</dc:date>
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<item rdf:about="http://repositorio.lnec.pt:8080/jspui/handle/123456789/1019355">
<title>O comportamento humano em situações de emergência</title>
<link>http://repositorio.lnec.pt:8080/jspui/handle/123456789/1019355</link>
<description>O comportamento humano em situações de emergência
Almeida, J.; Rossetti, Rosaldo J. F; Leça Coelho, A.
O estudo do comportamento humano em situações normais e de emergência tem granjeado uma atenção crescente por parte da comunidade cientifica nas ultimas décadas (Almeida et al. 2011). Uma das várias hipóteses de análise deste comportamento passa pela criação de modelos em computador. ....
</description>
<dc:date>2013-01-01T00:00:00Z</dc:date>
</item>
<item rdf:about="http://repositorio.lnec.pt:8080/jspui/handle/123456789/1019351">
<title>Gamifying evacuation drills</title>
<link>http://repositorio.lnec.pt:8080/jspui/handle/123456789/1019351</link>
<description>Gamifying evacuation drills
Silva, J. F.; Almeida, J.; Rossetti, Rosaldo J. F; Leça Coelho, A.
Serious Games have fostered the training methods and are increasingly used for such purposes. A fire in a public building, such as a hospital, care centre or clinic, is by any point of view a dramatic event. Emergency planning is crucial to prevent and minimize damage and victims. Despite the improvement on safety measures, many occupants and employers in this type of buildings still lack adequate knowledge and training on how to behave in such hazardous situations. EVA is presented as a possible solution, which is based on the concept of Serious Games that can be used as a training tool by safety professionals. A preliminary prototype was developed and some tests were carried out, providing further insights into the human behaviour understanding and presenting promising results. Further research and development are still to be explored, which are discussed in the concluding part of this paper.
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<dc:date>2013-01-01T00:00:00Z</dc:date>
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